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Whether to show messages when a player pauses and resumes Whether players scores will be announced or not Turns testing commands aka cheats on/off (setting only works in initial config)
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The password that is required to use a reserved slot The number of slots that are reserved for special players Message that will be displayed to players who join the server Maximum number of complete server info responses that are sent out per second (0 for no limit)Īntispoof specific ratelimit (0 for no limit)ĭifficulty level for Teeworlds 0.7 (0: Casual, 1: Normal, 2: Competitive)Īllow insecure HTTP protocol in addition to the secure HTTPS one. Optional Authentication Key for the specified DNSBL providerĭon't allow chat from blacklisted addressesĪutomatically record demos for each player
#Teeworlds skins download verification
Hostname of DNSBL provider to use for IP Verification Maximum number of automatically recorded demos (0 = no limit)Īctivate the tee historian that writes complete gameplay data to disk (WARNING: This will use a lot of disk space) The time a client gets banned if remote console authentication fails. Maximum number of tries for remote console authentication Remote console password for helpers (limited access) Remote console password for moderators (limited access) Register server with master server for public listing, can also accept a comma-separated list of protocols to register on, like 'ipv4,ipv6'Įxtra headers to send to the register endpoint, comma separated 'Header: Value' pairs Doubles the bandwidth required for the server. Maximum number of clients with the same IP that can connect to the server Maximum number of clients that are allowed on a server Port to use for the server (Only ports 8303-8310 work in LAN server browser, 0 to automatically find a free port in 8303-8310)Įxternal port to report to the master servers Whether to bind only to ipv4, otherwise bind to all available interfaces Log level (0 = Error, 1 = Warn, 2 = Info, 3 = Debug, 4 = Trace)Īdjusts the amount of information in the consoleĮnable triggering of events, (eye emotes on some holidays in server, christmas skins in client). Lose weapons when teleported (useful for some race maps) Hook through teleporter (deprecated, use special entities instead) Teleporting of all weapons (deprecated, use special entities instead) Set server to solo mode (no player interactions, has to be set before loading the map) How many shots does the plasma gun fire per seconds Whether players see others by default (2 for own team) Whether the weapons are reset on passing the start tile or not Whether to use an alternative calculation for world ticks, that makes the hook behave like all players have strong. Whether lasers can hit you if you shot them and that they pull you towards the bounce origin (0 for all new maps) or lasers can't hit you if you shot them, and they pull others towards the shooter Minimum team size (finishing in a team smaller than this size gives you no teamrank) Teams configuration (0 = off, 1 = on but optional, 2 = must play only with teams, 3 = forced random team only for you)

Whether players can pause their char or not Whether to save worse scores when you already have a better one How many seconds the players will remain frozen (applies to all except delayed freeze in switch layer & deepfreeze)
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To prove that they are designed by me you can check my threat in the TeamSpeak forum ( ) or you check the readme in the download because this fool forgot to delete my email adress from there! Moreover you can check the origin downloads from ( and ).Whether players can hammer/grenade/laser each other or not
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Those are the teeworlds skin ( ) and the battlefield 2 skin ( ). Unfortunately I saw two designs of mine being published by someone else! This weekend I descried your TeamSpeak Addons-page where some guys upload designs and more.
